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Highlander Strategy

F***in’ Oath

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By Edward “TemporalEddy” Nurse Reanimator in Aus 7PH Different flavours of strategy focused around putting gigantic, expensive creatures into play far too quickly through unfair means have existed in 7PH since its conception. This is likely due to the Reanimator deck’s high power level, simplicity of gameplay, relatively inexpensive shell and 8-point potential, and the fact that it feels GREAT… Read More »F***in’ Oath

Pre-War Formalwear and Cryptic Coat: A new era for Stoneforge Mystic

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I love Stoneforge Mystic. She’s a poorly sized creature that generates a little (or a lot) of value, asks a little bit of you during deckbuilding and will impact most games she’s played in. However, for the longest time she was barely worth playing in Highlander due to both a lack of premium equipment and general power creep. Stoneforge Mystic… Read More »Pre-War Formalwear and Cryptic Coat: A new era for Stoneforge Mystic

Building an Eight Point List: Part 1

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Hi all! This is my guide to building your first Eight Point Highlander deck, some of my learnings and common pitfalls. Welcome! Building an eight point list isn’t as simple as adding a pointed card to an existing seven point deck. You should be striving to build a cohesive deck that capitalises on the extra point you gain access to.… Read More »Building an Eight Point List: Part 1

How to build better decks in 7 Point Highlander: Lock, or Prison

How to build better decks in 7 Point Highlander: Lock or Prison

In this article, I analyse a macro-archetype that players tend to love or hate: Lock, also known as Prison. If you could lock your opponent out of the tennis court, then you could win at leisure (provided the umpire was on board!). You can sort of do this in Magic, locking your opponent out of the game.

Level Up Your Tempo Game

5 Lessons to Level Up Your Tempo Game in Highlander

Welcome to my Op-Ed on Tempo level-ups! In this opinion piece I’ll be providing some insights into the principles that I use when playing Tempo decks in Highlander, and letting you in on a shortlist of my favourite rules-of-thumb when combining my two favourite groups of friends: Spell Pierces and Tarmogoyfs.   Although this article was published back in Feb 2022,… Read More »5 Lessons to Level Up Your Tempo Game in Highlander

Tuning Mono Red Aggro in 7 Point Highlander by Zen Takahashi

Tuning Mono Red Aggro in 7 Point Highlander (*9th in Win-A-Mox)

Hello everyone! My name is Zen Takahashi, and I am an avid Eternal player from Auckland, New Zealand. Although I used to play a wide range of formats, for the past two years my Magic endeavours have narrowed down to competing in local Legacy events and playing Old School over webcam with overseas friends. Before the recent online Win-A-Mox event,… Read More »Tuning Mono Red Aggro in 7 Point Highlander (*9th in Win-A-Mox)

Chapin's Wheel

How to build better decks in 7 Point Highlander: Aggro-Control

In this article, we analyse a macro-archetype that is tricky to define but has been known to dominate: Aggro-Control. Reading this article should help you to build and pilot Aggro-Control decks in 7 Point Highlander, and identify and defeat opposing Aggro-Control decks.  In 7 Point Highlander, Aggro-Control decks tend to appear under the Good-Stuff Control or Value Midrange archetypes, and… Read More »How to build better decks in 7 Point Highlander: Aggro-Control