Midrange Strategies


Midrange is an overarching classification for decks that seek to remain flexible in role-identification, able to win via a reactive attrition-based strategy, or switch to applying pressure and close the game. Here is a Podcast episode on Midrange in Highlander. Click on any of the archetype primers below to learn more about Midrange and decks with a Midrange element in Highlander.

Deck primer: UW Miracles (Bourbon and Coke) in 7 Point Highlander

Bourbon and Coke is a UW Miracles-like control deck centred on Balance and Entreat the Angels that once had bourbon and coke spilled all over it.  It started as a blue-white-red control deck around 2015, when I switched black for red to play Dack Fayden and Young Pyromancer.  Earlier I had played blue-white-black control, porting the Vintage deck with which I had learned to play competitive Magic (see here and here). I continued to view the deck simply as a three-coloured control deck, which after Steve O’Connell (aka Zherbus) I understood to be a metagame deck, continually adapting to the… Read More »Deck primer: UW Miracles (Bourbon and Coke) in 7 Point Highlander

The Creature-Based Ramp Archetype in Highlander

Welcome to the Creature-Based Ramp deck archetype for 7 Point Highlander! This is an introductory article, where you will find all the resources you need to start playing Creature-Based Ramp decks, and links for you to further explore its major variants in more detail. A Summary of the Creature-Based Ramp Archetype In this archetype, mana-producing creatures and other degenerate sources of green mana serve to ensure that Creature-Based Ramp decks are always ahead of the curve. This makes the biggest strength of Creature-Based Ramp decks their ability to dominate fair matchups, essentially by outclassing their opponent’s threats. Whatever a Highlander… Read More »The Creature-Based Ramp Archetype in Highlander

The Time Vault Archetype in Highlander

Welcome to the Time Vault deck archetype for 7 Point Highlander! This is an introductory article, where you will find all the resources you need to start playing Time Vault decks, and links for you to further explore its major variants in more detail. A Summary of the Time Vault Archetype Time Vault is such a powerful card that it has spawned a plethora of decks that hinge either partially or entirely on that namesake artifact. This has led to Time Vault retaining its place on the 4 Point list for many years, which has certainly not dissuaded players from… Read More »The Time Vault Archetype in Highlander

The Good-stuff Control Archetype in Highlander

Welcome to the Good-stuff Control deck archetype for 7 Point Highlander! On this page you will find all the content related to this play style. A Summary of the Good-stuff Control Archetype Good-stuff Control decks plan to control the game via spells that are fundamentally good on their own (as opposed to the Synergy Control Archetype). When behind, these Control decks can leverage incremental advantage via continual two-for-one exchanges and slowly grind their way into a position of power. Whilst Blue counterspells (like Mana Leak) and card selection (like Preordain) fit within any Control shell, the Good-stuff Control archetype seeks… Read More »The Good-stuff Control Archetype in Highlander

The Lands Archetype in Highlander

Welcome to the Lands deck archetype for 7 Point Highlander! On this page you will find all the content related to this play style. A Summary of the Lands Archetype All decks play some number of land cards, however dedicated ‘Lands’ deck archetypes are filled with a high density of special lands that have powerful spell-like abilities, such as Strip Mine, which can be very tricky for opponents to interact with. The Lands archetype is designed around effects that search the library for these lands, as well as return them from the graveyard, making for an incredibly consistent framework for… Read More »The Lands Archetype in Highlander

The Value Midrange Archetype in Highlander

Welcome to the Value Midrange deck archetype for 7 Point Highlander! On this page you will find all the content related to this play style. A Summary of the Value Midrange Archetype Value Midrange decks attempt to gain advantage over other fair decks by getting a better rate on their exchanges. In essence, one of your spells or creatures can trade with something else on the opponent’s battlefield whilst also generating an additional card, creature, or other effect in the process. Since you seek to bury your opponent in this card advantage, Value Midrange decks often play the historically ‘best’… Read More »The Value Midrange Archetype in Highlander

The Equipment-based Midrange Archetype in Highlander

Welcome to the Equipment-based Midrange hub! Here you can find all the Highlander content related to this play style. A Summary of the Equipment-based Midrange Archetype Midrange decks come in all shapes and sizes, but the key to this playstyle is access to your Equipment suite. You will find that regardless of the flexible card choices, your core will always revolve around ‘buffing’ up a Mana-producing creature with anything from a Batterskull through to an Umezawa’s Jitte or Sword of Fire and Ice. This lets your 1-mana Elvish Mystic (and co.) vault you ahead in mana in the early turns,… Read More »The Equipment-based Midrange Archetype in Highlander