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Midrange Strategies


Midrange is an overarching classification for decks that seek to remain flexible in role-identification, able to win via a reactive attrition-based strategy, or switch to applying pressure and close the game. Here is a Podcast episode on Midrange in Highlander. Click on any of the archetype primers below to learn more about Midrange and decks with a Midrange element in Highlander.

Pre-War Formalwear and Cryptic Coat: A new era for Stoneforge Mystic

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I love Stoneforge Mystic. She’s a poorly sized creature that generates a little (or a lot) of value, asks a little bit of you during deckbuilding and will impact most games she’s played in. However, for the longest time she was barely worth playing in Highlander due to both a lack of premium equipment and general power creep. Stoneforge Mystic… Read More »Pre-War Formalwear and Cryptic Coat: A new era for Stoneforge Mystic

The Good-stuff Control Archetype in Highlander

Welcome to the Good-stuff Control deck archetype for 7 Point Highlander! On this page you will find all the content related to this play style. A Summary of the Good-stuff Control Archetype Good-stuff Control decks plan to control the game via spells that are fundamentally good on their own (as opposed to the Synergy Control Archetype). When behind, these Control… Read More »The Good-stuff Control Archetype in Highlander

Deck primer: UW Miracles (Bourbon and Coke) in 7 Point Highlander

Bourbon and Coke is a UW Miracles-like control deck centred on Balance and Entreat the Angels that once had bourbon and coke spilled all over it.  It started as a blue-white-red control deck around 2015, when I switched black for red to play Dack Fayden and Young Pyromancer.  Earlier I had played blue-white-black control, porting the Vintage deck with which… Read More »Deck primer: UW Miracles (Bourbon and Coke) in 7 Point Highlander

The Creature-Based Ramp Archetype in Highlander

Welcome to the Creature-Based Ramp deck archetype for 7 Point Highlander! This is an introductory article, where you will find all the resources you need to start playing Creature-Based Ramp decks, and links for you to further explore its major variants in more detail. A Summary of the Creature-Based Ramp Archetype In this archetype, mana-producing creatures and other degenerate sources… Read More »The Creature-Based Ramp Archetype in Highlander

The Lands Archetype in Highlander

Welcome to the Lands deck archetype for 7 Point Highlander! On this page you will find all the content related to this play style. A Summary of the Lands Archetype All decks play some number of land cards, however dedicated ‘Lands’ deck archetypes are filled with a high density of special lands that have powerful spell-like abilities, such as Strip… Read More »The Lands Archetype in Highlander

The Equipment-based Midrange Archetype in Highlander

Welcome to the Equipment-based Midrange hub! Here you can find all the Highlander content related to this play style. A Summary of the Equipment-based Midrange Archetype Midrange decks come in all shapes and sizes, but the key to this playstyle is access to your Equipment suite. You will find that regardless of the flexible card choices, your core will always… Read More »The Equipment-based Midrange Archetype in Highlander