Ramp Strategies


Ramp is an overarching classification for decks that seek to ramp-up their mana in order to deploy large threats, and outclass what their opponent is doing at any particular stage of the game. Here is a Podcast episode about Ramp in Highlander. Click on any of the archetype primers below to learn more about Ramp and decks with a Ramp element in Highlander.

The Artifact Ramp Archetype in Highlander

Welcome to the Artifact Ramp deck archetype for 7 Point Highlander! On this page you will find all the content related to this play style. A Summary of the Artifact Ramp Archetype Artifact Ramp decks look to leap ahead of the opponent on mana (i.e. ‘ramp’ up) and head straight for the ‘end game’, where they can play huge threats significantly ahead of curve. These big spells range from Planeswalkers like Karn Liberated, through to creatures like Wurmcoil Engine; either way the opponent will have a hard time dealing with a string of large threats. Lands like Ancient Tomb and… Read More »The Artifact Ramp Archetype in Highlander

The Lands Archetype in Highlander

Welcome to the Lands deck archetype for 7 Point Highlander! On this page you will find all the content related to this play style. A Summary of the Lands Archetype All decks play some number of land cards, however dedicated ‘Lands’ deck archetypes are filled with a high density of special lands that have powerful spell-like abilities, such as Strip Mine, which can be very tricky for opponents to interact with. The Lands archetype is designed around effects that search the library for these lands, as well as return them from the graveyard, making for an incredibly consistent framework for… Read More »The Lands Archetype in Highlander