Control Strategies


Control is an overarching classification for decks that seek to dictate the pace of the game, and only win after they are firmly in control of it. Here is a Podcast episode on Control in Highlander. Click on any of the archetype primers below to learn more about Control and decks with a Control element in Highlander. 

Deck primer: UW Miracles (Bourbon and Coke) in 7 Point Highlander

Bourbon and Coke is a UW Miracles-like control deck centred on Balance and Entreat the Angels that once had bourbon and coke spilled all over it.  It started as a blue-white-red control deck around 2015, when I switched black for red to play Dack Fayden and Young Pyromancer.  Earlier I had played blue-white-black control, porting the Vintage deck with which I had learned to play competitive Magic (see here and here). I continued to view the deck simply as a three-coloured control deck, which after Steve O’Connell (aka Zherbus) I understood to be a metagame deck, continually adapting to the… Read More »Deck primer: UW Miracles (Bourbon and Coke) in 7 Point Highlander

The Time Vault Archetype in Highlander

Welcome to the Time Vault deck archetype for 7 Point Highlander! This is an introductory article, where you will find all the resources you need to start playing Time Vault decks, and links for you to further explore its major variants in more detail. A Summary of the Time Vault Archetype Time Vault is such a powerful card that it has spawned a plethora of decks that hinge either partially or entirely on that namesake artifact. This has led to Time Vault retaining its place on the 4 Point list for many years, which has certainly not dissuaded players from… Read More »The Time Vault Archetype in Highlander

The Synergy Control Archetype in Highlander

Welcome to the Synergy Control deck archetype for 7 Point Highlander! On this page you will find all the content related to this play style. A Summary of the Synergy Control Archetype Synergy Control decks often look strange on the surface because in comparison to the Good-stuff Control archetype their individual cards tend to look somewhat weak in a vacuum. However, dig a little deeper beneath the surface and you’ll realise that every card plays a specific role, and many of them work in concert to create very powerful synergies. Synergy Control decks are typically built around one of two… Read More »The Synergy Control Archetype in Highlander

The Good-stuff Control Archetype in Highlander

Welcome to the Good-stuff Control deck archetype for 7 Point Highlander! On this page you will find all the content related to this play style. A Summary of the Good-stuff Control Archetype Good-stuff Control decks plan to control the game via spells that are fundamentally good on their own (as opposed to the Synergy Control Archetype). When behind, these Control decks can leverage incremental advantage via continual two-for-one exchanges and slowly grind their way into a position of power. Whilst Blue counterspells (like Mana Leak) and card selection (like Preordain) fit within any Control shell, the Good-stuff Control archetype seeks… Read More »The Good-stuff Control Archetype in Highlander

The Blue Moon Archetype in Highlander

Welcome to the Blue Moon deck archetype for 7 Point Highlander! On this page you will find all the content related to this play style. A Summary of the Blue Moon Archetype Blue-based Control decks in the Blue Moon archetype can vary in their exact configuration, but they all hinge around one primary game plan; put a stranglehold on your opponent’s game actions by locking them out of ever casting spells in the first place. The three key cards in all variants of this deck archetype are Back to Basics, Blood Moon, and Magus of the Moon, all of which… Read More »The Blue Moon Archetype in Highlander