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How to build better decks in 7 Point Highlander: Lock, or Prison

How to build better decks in 7 Point Highlander: Lock or Prison

In this article, I analyse a macro-archetype that players tend to love or hate: Lock, also known as Prison. If you could lock your opponent out of the tennis court, then you could win at leisure (provided the umpire was on board!). You can sort of do this in Magic, locking your opponent out of the game. Your opponent is at the table, but not meaningfully participating. Given this unconventional aim, Lock decks tend to require off-beat deck building and earn the ire of opponents. Reading this article will give you insights into how to approach building and beating Lock decks. First, I identify the key features of Lock according to Patrick Chapin, then I examine two Lock decks that have succeeded in 7 Point Highlander.

ANZ Super Series 7PH Side Event

Tournament Report – 2nd Place at the ANZ Super Series 7PH Side Event

When the ANZ Super Series was announced I was excited to be back in the competitive scene. The main event was sure to bring out our old adventurers, coaxed from their caves and hovels to partake in big room magic again. Half of the Canberra contingent was plugging away at Pioneer for the Last Chance Regional Qualifiers and the other… Read More »Tournament Report – 2nd Place at the ANZ Super Series 7PH Side Event

Deck primer: UW Miracles (Bourbon and Coke) in 7 Point Highlander

Bourbon and Coke is a UW Miracles-like control deck centred on Balance and Entreat the Angels that once had bourbon and coke spilled all over it.  It started as a blue-white-red control deck around 2015, when I switched black for red to play Dack Fayden and Young Pyromancer.  Earlier I had played blue-white-black control, porting the Vintage deck with which… Read More »Deck primer: UW Miracles (Bourbon and Coke) in 7 Point Highlander

Deck Primer: Omnath Good Stuff in 7 Point Highlander

Welcome to a deck primer on my Omnath Good Stuff midrange deck. The deck is part of the value midrange archetype in 7 Point Highlander, drawing on all colours bar black. The deck emerged March 2022, following the Kamigawa: Neon Dynasty points update, at which time I started iterating the list publicly while making drafting notes on Moxfield. I wanted to provide… Read More »Deck Primer: Omnath Good Stuff in 7 Point Highlander

Level Up Your Tempo Game

5 Lessons to Level Up Your Tempo Game in Highlander

Welcome to my Op-Ed on Tempo level-ups! In this opinion piece I’ll be providing some insights into the principles that I use when playing Tempo decks in Highlander, and letting you in on a shortlist of my favourite rules-of-thumb when combining my two favourite groups of friends: Spell Pierces and Tarmogoyfs.   Tempo and Me  Anyone who knows me is well… Read More »5 Lessons to Level Up Your Tempo Game in Highlander

Deck Primer: Abzan (Junk) Midrange in 7 Point Highlander

Welcome to a deck primer on Abzan Midrange, also known as ‘Junk’ in 7 Point Highlander! Junk is a part of the Equipment-based midrange Archetype using Green Black White colours. Junk has been an enduring part of  the meta due to its consistent success as well as its ability to adapt to a changing landscape. The decks generic ‘good stuff’… Read More »Deck Primer: Abzan (Junk) Midrange in 7 Point Highlander

Thassa's Oracle

Deck Primer: Grixis Oracle in 7 Point Highlander

Welcome to a deck primer on Grixis Oracle in 7 Point Highlander! In this article we will take a deep dive into the Thassa’s Oracle combo, which is a representative of the Combo/Control archetype Highlander. We’ll briefly look at the journey Oracle has taken through the format, and how to approach the deck in the post Modern Horizons 2 world. I have… Read More »Deck Primer: Grixis Oracle in 7 Point Highlander